RECOVERED DOCUMENT / AUTHENTICITY PARTIALLY VERIFIEDIf this sentence changes while you are reading it, close the document immediately.READER STATUS: OBSERVED
RAONWARE / FACILITY SAFETY DIVISIONEXTERNAL DISTRIBUTION

VISITOR SAFETY MANUAL

Visitor Safety Manual

BEFORE READING

This document was written to protect you.
At least, that is what the cover says.

DOCUMENT NO.
RW-STNGN-01
OCCUPANCY
2—8 PEOPLE
STATUS
CLEARED FOR READING
REVISION
UNVERIFIABLE
RAONWAREFacility Survival Notice
Facility Survival Notice

If you are reading this document, we regret to inform you that you have entered ████ of ███—a place that is real, yet is not reality.

There is almost no known way out.

To return to the world you lived in, you must first survive. Do not trust the people, living creatures, things resembling living creatures, or records you encounter here.

Regrettably, this is the only document whose authenticity Raonware can guarantee.

You may be transferred to ██ that closely resemble reality but feel subtly wrong. Do not be reassured by familiar places. If a place perfectly matches your memory, leave immediately.

Pay particular attention to the person beside you. Even if they appear human, have helped you, and seem well-intentioned, continue to doubt them. Correct answers do not prove that they are human.

Survivors may cooperate. However, there is no guarantee that everyone can escape by the same method, or that cooperation will continue until the exit opens.

The only person you can trust is yourself. Whether your own memory can be trusted remains unconfirmed.

Survival takes priority over escape. For details concerning rules, objects, sigils, and anomalies, inspect the documents enclosed below.

Read to the end. You must survive. We sincerely hope for your safe return from ████.— RAONWARE
00

The rules have already been written.
The problem is deciding which document to trust.

Real rules and false instructions are scattered throughout the facility. Collect the documents, compare them with your companions’ records, and remember which rules respond to each alarm. The rules do not change before the round ends.

Safety Rules

You do not need to read the following in order. Remember only the rules that survive.

01

IF YOU FIND A DOCUMENT

Read it. Doubt it. Record it yourself.

Real and false documents look identical. Only documents you pick up are recorded in your personal notebook, and their authenticity is never marked automatically.

VERIFY
02

IF AN ALARM SOUNDS

Remember the glowing documents and follow their instructions.

The rules for each round are fixed, and each alarm activates some of them. Violating one or more active rules causes continuous harm.

PRIORITY
03

IF YOU HAVE A COMPANION

The person beside you… are you certain they are an ally?

Cooperation may keep you alive, but escape is not guaranteed for everyone. Dangerous weapons may be hidden here. A companion may conceal information, lie, or abandon you first. Trust no one completely.

DO NOT TRUST
04

IF YOU DOUBT THIS DOCUMENT

Every rule is real. Trust your companions without question.

Every notice in this facility was written solely for your safety. The supplied instructions contain no errors. Do not question your companion’s guidance; cooperate with every procedure they propose.

CONFIRMED
05

IF THE FACILITY BEHAVES ABNORMALLY

Do not dismiss locked doors or extinguished lights as coincidence.

Doors that were open may lock or close by themselves, and lights may fail without cause. Do not expect the route behind you to remain open. Check another path and your companions’ positions before you are isolated.

RECURRING
06

IF YOU ENCOUNTER AN ENVIRONMENTAL HAZARD

Avoid [REDACTED] and rooms filling with gas.

If [REDACTED] moves independently of the light, or an unidentified gas begins filling a room, leave the area immediately. The danger spreads faster than the warning. Remaining to investigate is not advised.

KEEP AWAY
A hurried survivor sketch of the redacted subject
SIGHTING RECORD 06-A / AUTHOR UNKNOWNAlways watch behind you.
The conditions under which [REDACTED] appears remain unknown.

No one knows when, where, or why it appears.
Do not assume the place you just passed is still safe.

FACILITY REGULATION / PARTIALLY DAMAGEDDuring an alarm, never run.※ The authenticity of this document is not guaranteed.

Find the method of escape
before you find the exit.

  1. 01
    Collect documents describing escape methods.

    Find the papers scattered through the facility and record every detail.

  2. 02
    Compare the records and identify the lies.

    Escape documents contain falsehoods. Never trust a single sheet; compare everyone’s notes and the circumstances.

  3. 03
    Identify the required object and sigil.

    Find the object named by the document and confirm that it matches the correct sigil.

  4. 04
    Perform the procedure that was left behind.

    Stand with the object, use it, or throw it into the designated place. If certainty is impossible, you can only trust the previous survivors’ records and try.

Records left by survivors do not guarantee your escape. If the sigil, object, or action differs, verify everything again from the beginning.

The rules do not return
wearing the same face.

Lay the contradictory documents side by side. Follow only the response supported by the scene before you. The exit will not acknowledge you until the final record is complete.

ENTITY / ██████████NAME REDACTED
01

██████████

It waits in unlit zones wearing the outline of a person. Once awake, it will cross connected rooms to pursue you. Depending on the recovered notice, survival may require an air horn, several witnesses refusing to look away, or an approach made empty-handed in complete darkness.

PHENOMENA / 07FOLLOW THE DOCUMENT
02

Seven recorded disturbances

Seven disturbances have been recorded: blackouts, door anomalies, toxic zones, red searchlights, door lockdowns, ██████ ████████, and ██████████. If two warnings occur at once, do not assume that both documents are telling the truth.

RECORDS / TRUE + FALSEAUTHENTICITY UNKNOWN
03

Contradictory documents

Some records describe real survival rules. Others imitate them closely enough to kill you. Compare wording, circumstances, objects, and sigils before trusting a single sheet.

ESCAPE / TWO-STAGE2–8 SURVIVORS
04

The exit changes its requirements

The required object, sigil, and action will not remain the same. Complete them to reveal the final record, then find the hidden exit. Two to eight survivors may enter together; voices fade with distance, but messages, marks, and the eyes of the dead may still reach you.

The same button does not call
the same thing everywhere.

Two remote controls are normally left inside the facility. Break one in a valid room and the room will answer according to the records below. If nothing happens, be grateful that the device was not consumed.

FACTORY / STEAM30 SECONDS
01

Leave before the room finishes filling.

Steam spreads from the center for three seconds and remains for thirty. Inside it, sight is shortened and health is taken continuously. Crossing the room boundary is the only confirmed way to stop both effects.

HOSPITAL / RELIEF4 TRUE / 2 FALSE
02

Six supplies fall. Only four will heal you.

Six medical items will drop from the ceiling at safe points in the room. Four are genuine. Two are counterfeit. Their placement is safer than their contents.

NIGHT OFFICE / RECORDSMEMORY LOSS
03

If the papers fall, check what you remember.

Three seconds after activation, records pour from the ceiling. Rules collected after entry may disappear from your notebook. The first site briefing remains. Read the original documents again to recover everything else.

BACKROOMS / ECHOLOCAL SIGHTING
04

Do not pick up what only you can see.

For thirty seconds, false items gather around the carrier within fifteen metres. Touching one costs health and produces laughter. Those inside the area may appear to shake their heads. They are not necessarily refusing you.

FLOODED LAB / WATERCOLOUR = EFFECT
05

The water changes before the warning arrives.

After three silent seconds, the water may turn cyan, yellow, or violet for ten seconds. Contact causes poison, paralysis, or hallucination according to the colour. Leaving the water does not make the next ten seconds safe.

SPACECRAFT / GRAVITY20 SECONDS
06

When the floor loosens, watch the ceiling.

The room remains under low gravity for twenty seconds. Movement slows, jumps nearly double, and dropped items may drift away after a collision. Normal gravity returns at the boundary. Confirm that you returned with it.

Some of your companions
may no longer be on your side.

Unseal this procedure only when three or more have gathered. From that moment, hidden allegiances, Karma-fuelled interference, and one final identification after the escape must be assumed.

ROLE / INFESTEDSECRET ROLE
01

They are already among the survivors

There will be one or two Infested. They recognize one another and can identify counterfeit medicine. Without being exposed, they must reduce the other survivors until no more than half of the original group remains, then escape alive themselves. Only then is an Infested victory recorded.

RESOURCE / KARMAINFESTED ABILITY
02

Obedience earns Karma

An Infested earns Karma by following the rules without error and helping complete the escape conditions. It may be spent on counterfeit medicine, harmful syringes, black substance, or environmental disturbances. Do not mistake a diligent companion for a safe one.

PROTOCOL / VOTEAFTER ESCAPE
03

Do not celebrate before the count

Only those who escaped may vote. Each secret vote will appear as a single slash. The selected escapee may be executed and have their escape revoked. If even one Infested is identified correctly, none of them will be recorded as survivors.

Check the records left behind
and find the matching sigils.

Inspect the records left by previous survivors and find the sigils that match among the countless marks at the scene. Where they lead may truly be an exit from this place.

SIGILS CONFIRMED AT THE SCENE

Your return is not guaranteed.

I confirm that I have read the above and understand that not every document I find is true.

READER SIGNATUREOFFICIAL STEAM RECORD / ATTACHED DOCUMENT
ADD TO YOUR STEAM WISHLIST →

Rule 04 does not
exist in this document.

We will state this once again, clearly.
Rule 04 does not exist in this document.

DEVELOPMENT CONTINUES.
SURVIVAL UNCONFIRMED.

Raonware records methods of survival.
No author has yet returned to complete the record.